This game was made as a part of Louisiana Tech's  CSC 477 Game Design Course over the course of about two weeks.

Development was a little rough, as half of the four man team was unable to really contribute early on in the project due to various personal reasons, but we're proud of what came out of it.

Extra development was done by myself after the project was due and presented in class, notably, errors in the parallax tiles, enemy issues including the lack of sprite assets, fanfare when getting a new ability, some adjustments to jumps throughout the two levels, audio balancing, post processing to apply lens distortion and film grain, an updated title and end screen, UI fixes, and more.

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